Business Game:

Fairytale Vice Versa

"Role Matrix"

30-100 Participants

3-5 Hours

Benefits of the game

• Training, communication & interaction skills

• The game makes corporate roles clearer for employees – either in game or in the company they get into the “role matrix” (personal interest, team interest, company interest)

• The game shows advantages of cooperation over competition (without cooperation with other players & teams you cannot complete personal & team tasks)

About the game

This is a costume role game: each player gets an envelope with his or her role – one of the well-known fairy tale or animated characters, plus easily recognizable costume detail. It helps players get distracted during the game from real work processes, interconnections, hierarchy, conflicts – all this just does not exist in the fairy tale.

At the same time fairy tale roles in our game do not reflect stereotyped images of these characters (for instance, Little Red Riding Hood can be aggressive and have difficult childhood, & the Wolf is pure angel). The characters in the game are connected with each other by different types of game connections (relatives, allies, opponents, possessors of mutually required resources, etc).

Players get role descriptions in the beginning of the game. Besides that, each player gets role requisite, artifacts and personal task.

To fulfill their tasks, each game character will need to get some opportunities & resources. But it is impossible to get them directly, by exchange, to buy or to steal them in the “Fairy tale vice versa”. There are special problem solving chains created for the players: you can get the needed resource only by doing something good for another player, but you cannot get anything in return from him. At the same time this action will enable the character that received help also to do something positive for somebody else. That is how this player eventually helps you complete the task.  All this forms “cooperation chains”. Special alterations which encourage players to cooperate with each other are added to each part of the game.

The players are divided into several teams (“villages”) which also have their tasks. Thus the players will have to find balance between completing their personal & team tasks.

One more advantage of this game is the possibility to choose the level of participation: full role immersion for enthusiastic & artistic persons or less active participation within team work for those who are better at cooperation.  Anyway, the game will be an unusual & memorable event, it will help participants look at colleagues from a new perspective, to get to know each other better & to practice carrying out team tasks.